Small humanoid, neutral evil
- Armor Class
- 7
- Hit Points
- 7
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
8
-1
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Traits
Actions
Catch me if you can!.
Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.
Scimitar.
Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.