Medium undead, chaotic evil
- Armor Class
- 15
- Hit Points
- 127 (17d8 + 51)
- Speed
- 30 ft.
- Challenge
- 10 (5,900 XP)
- Saving Throws
- Con +7
- Skills
- Perception +6
- Damage Resistances
- cold; necrotic; poison
- Condition Immunities
- blinded; charmed; deafened; frightened; poisoned
- Senses
- Truesight 120 ft., passive Perception 16
- Languages
- understands Common plus one other language but can't speak
Traits
While mounted and without the Incapacitated condition, the dullahan and its mount have Advantage on Dexterity saving throws, and the dullahan can force an attack targeted at its mount to target the dullahan instead.
The dullahan has Advantage on attack rolls against targets that have the Frightened condition.
Actions
The dullahan makes two attacks, using Beheading Blade or Fiery Skull in any combination, and uses Headless Wail.
Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, it dies and its head is lopped off. The head rises as a Death's Head in the space of the target's corpse or in the nearest unoccupied space. The head is under the dullahan's control. The dullahan can control no more than seven heads at a time.
Ranged Attack Roll: +7, range 120 ft. Hit: 18 (4d8) Fire damage.
con DC 15, up to three creatures within 120 feet of the dullahan that aren't Constructs or Undead. 13 (2d12) Psychic damage, and the target has the Frightened condition until the start of the dullahan's next turn. Half damage only.