Medium humanoid, lawful evil
- Armor Class
- 10
- Hit Points
- 78 (12d8 + 24)
- Speed
- 30 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
10
+0
CON
15
+2
INT
13
+1
WIS
16
+3
CHA
18
+4
- Skills
- Insight +5, Religion +3, Deception +6, Intimidation +6
- Senses
- darkvision 120 ft. (see devil's sight below), passive Perception 13
- Languages
- Common, Infernal
Traits
Dark Devotion.
Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight.
Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.
Actions
Multiattack.
Thalamra uses eldritch blast twice or makes two unarmed strikes.
Eldritch Blast (Cantrip).
Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.
Unarmed Strike.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day).
When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.