Duergar Stone Guard

CreatureMPMMp. 1102014

Medium humanoid, any alignment

Armor Class
18 (chain mail, shield)
Hit Points
39 (6d8 + 12)
Speed
25 ft.
Challenge
2 (450 XP)
STR
18
+4
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 10
Languages
Dwarvish, Undercommon

Traits

Duergar Resilience.

The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Phalanx Formation.

The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a shield.

Sunlight Sensitivity.

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The duergar makes two Shortsword or Javelin attacks.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge.

Javelin.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge.

Invisibility (Recharges after a Short or Long Rest).

The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Bonus Actions

Enlarge (Recharges after a Short or Long Rest).

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item chain mail|PHB}",
        "{@item shield|PHB}"
      ]
    }
  ],
  "cr": "2",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 9,
  "con": 14,
  "dex": 11,
  "int": 11,
  "str": 18,
  "wis": 10,
  "name": "Duergar Stone Guard",
  "page": 110,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "dwarf"
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Enlarge (Recharges after a Short or Long Rest)",
      "entries": [
        "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."
      ]
    }
  ],
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Duergar Resilience",
      "entries": [
        "The duergar has advantage on saving throws against spells and the {@condition charmed}, {@condition paralyzed}, and {@condition poisoned} conditions."
      ]
    },
    {
      "name": "Phalanx Formation",
      "entries": [
        "The duergar has advantage on attack rolls and Dexterity saving throws while standing within 5 feet of an ally wielding a {@item shield|PHB}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The duergar makes two Shortsword or Javelin attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 11 ({@damage 2d6 + 4}) piercing damage while under the effect of Enlarge."
      ]
    },
    {
      "name": "Javelin",
      "entries": [
        "{@atk mw,rw} {@hit 6} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, or 11 ({@damage 2d6 + 4}) piercing damage while under the effect of Enlarge."
      ]
    },
    {
      "name": "Invisibility (Recharges after a Short or Long Rest)",
      "entries": [
        "The duergar magically turns {@condition invisible} for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its {@status concentration} is broken (as if {@status concentration||concentrating} on a spell). Any equipment the duergar wears or carries is {@condition invisible} with it."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/duergar-stone-guard.opus",
    "type": "internal"
  },
  "traitTags": [
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "P"
  ],
  "environment": [
    "mountain",
    "underdark"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "otherSources": [
    {
      "page": 191,
      "source": "MTF"
    }
  ],
  "attachedItems": [
    "javelin|phb",
    "shortsword|phb"
  ],
  "hasFluffImages": true,
  "conditionInflict": [
    "invisible"
  ]
}