Medium construct, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 20 ft.
- Challenge
- 2 (450 XP)
STR
17
+3
DEX
7
-2
CON
12
+1
INT
5
-3
WIS
5
-3
CHA
5
-3
- Damage Immunities
- poison
- Condition Immunities
- charmed; exhaustion; frightened; paralyzed; petrified; poisoned
- Senses
- darkvision 60 ft., passive Perception 7
- Languages
- understands Dwarvish but can't speak
Traits
Engine of Pain.
Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster.
The hammerer deals double damage to objects and structures.
Actions
Multiattack.
The hammerer makes two attacks: one with its claw and one with its hammer.
Claw.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hammer.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.