Duergar Despot

CreatureMTFp. 1882014

Medium humanoid, lawful evil

Armor Class
21 (natural armor)
Hit Points
119 (14d8 + 56)
Speed
25 ft.
Challenge
12 (8,400 XP)
STR
20
+5
DEX
5
-3
CON
19
+4
INT
15
+2
WIS
14
+2
CHA
13
+1
Saving Throws
Con +8, Wis +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Dwarvish, Undercommon

Traits

Magic Resistance.

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine.

When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity.

While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet.

Iron Fist.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful DC 17 Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked prone and then takes 10 (3d6) bludgeoning damage.

Stomping Foot.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) bludgeoning damage to a prone target.

Flame Jet.

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting

Innate Spellcasting (Psionics).

The duergar despot's innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no components:

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 119,
    "formula": "14d8 + 56"
  },
  "cha": 13,
  "con": 19,
  "dex": 5,
  "int": 15,
  "str": 20,
  "wis": 14,
  "name": "Duergar Despot",
  "page": 188,
  "save": {
    "con": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "dwarf"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The duergar has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Psychic Engine",
      "entries": [
        "When the duergar despot suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 ({@damage 4d6}) psychic damage to each creature within 5 feet of it."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the duergar despot has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The despot makes two iron fist attacks and two stomping foot attacks. It can replace up to four of these attacks with uses of its Flame Jet."
      ]
    },
    {
      "name": "Iron Fist",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}14 ({@damage 2d8 + 5}) bludgeoning damage. If the target is a Large or smaller creature, it must make a successful {@dc 17} Strength saving throw or be thrown up to 30 feet away in a straight line. The target is knocked {@condition prone} and then takes 10 ({@damage 3d6}) bludgeoning damage."
      ]
    },
    {
      "name": "Stomping Foot",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d8 + 5}) bludgeoning damage, or 18 ({@damage 3d8 + 5}) bludgeoning damage to a {@condition prone} target."
      ]
    },
    {
      "name": "Flame Jet",
      "entries": [
        "The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MTF",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/duergar-despot.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "Y"
  ],
  "environment": [
    "mountain",
    "underdark"
  ],
  "reprintedAs": [
    "Duergar Despot|MPMM"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1e": [
          "{@spell counterspell}",
          "{@spell misty step}",
          "{@spell stinking cloud}"
        ]
      },
      "ability": "int",
      "headerEntries": [
        "The duergar despot's innate spellcasting ability is Intelligence (spell save {@dc 12}). It can cast the following spells, requiring no components:"
      ]
    }
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "I",
    "P"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ],
  "savingThrowForcedSpell": [
    "constitution"
  ]
}