Duergar Despot

CreatureMPMMp. 1072014

Medium humanoid, any alignment

Armor Class
21 (natural armor)
Hit Points
119 (14d8 + 56)
Speed
25 ft.
Challenge
12 (8,400 XP)
STR
20
+5
DEX
5
-3
CON
19
+4
INT
15
+2
WIS
14
+2
CHA
13
+1
Saving Throws
Con +8, Wis +6
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Dwarvish, Undercommon

Traits

Magic Resistance.

The duergar has advantage on saving throws against spells and other magical effects.

Psychic Engine.

When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 (4d6) psychic damage to each creature within 5 feet of it.

Sunlight Sensitivity.

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.

Iron Fist.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked prone.

Stomping Foot.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage, or 21 (3d10 + 5) to a prone target.

Flame Jet.

The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting

Spellcasting (Psionics).

The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

Raw data
{
  "ac": [
    {
      "ac": 21,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 119,
    "formula": "14d8 + 56"
  },
  "cha": 13,
  "con": 19,
  "dex": 5,
  "int": 15,
  "str": 20,
  "wis": 14,
  "name": "Duergar Despot",
  "page": 107,
  "save": {
    "con": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "dwarf"
    ],
    "type": "humanoid"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Magic Resistance",
      "entries": [
        "The duergar has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Psychic Engine",
      "entries": [
        "When the duergar suffers a critical hit or is reduced to 0 hit points, psychic energy erupts from its frame to deal 14 ({@damage 4d6}) psychic damage to each creature within 5 feet of it."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The duergar makes two Iron Fist attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking {@action opportunity attack||opportunity attacks}. It can replace one of the attacks with a use of Flame Jet."
      ]
    },
    {
      "name": "Iron Fist",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}23 ({@damage 4d8 + 5}) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a {@dc 17} Strength saving throw or be pushed up to 30 feet away in a straight line and be knocked {@condition prone}."
      ]
    },
    {
      "name": "Stomping Foot",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}10 ({@damage 1d10 + 5}) bludgeoning damage, or 21 ({@damage 3d10 + 5}) to a {@condition prone} target."
      ]
    },
    {
      "name": "Flame Jet",
      "entries": [
        "The duergar spews flames in a line 100 feet long and 5 feet wide. Each creature in the line must make a {@dc 16} Dexterity saving throw, taking 18 ({@damage 4d8}) fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 12,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Dwarvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/duergar-despot.opus",
    "type": "internal"
  },
  "traitTags": [
    "Magic Resistance",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "Y"
  ],
  "environment": [
    "mountain",
    "underdark"
  ],
  "languageTags": [
    "D",
    "U"
  ],
  "otherSources": [
    {
      "page": 188,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting (Psionics)",
      "type": "spellcasting",
      "will": [
        "{@spell mage hand}",
        "{@spell minor illusion}"
      ],
      "daily": {
        "1": [
          "{@spell stinking cloud}"
        ]
      },
      "ability": "int",
      "displayAs": "action",
      "headerEntries": [
        "The duergar casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save {@dc 12}):"
      ]
    }
  ],
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "poisoned"
  ],
  "conditionInflict": [
    "prone"
  ],
  "spellcastingTags": [
    "P"
  ],
  "savingThrowForced": [
    "dexterity",
    "strength"
  ],
  "savingThrowForcedSpell": [
    "constitution"
  ]
}