Medium humanoid, chaotic neutral
- Armor Class
- 14 (hide armor)
- Hit Points
- 90 (12d8 + 36)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
11
+0
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
20
+5
CHA
14
+2
- Saving Throws
- Con +6, Dex +5, Wis +8
- Skills
- Nature +3, Survival +8, Perception +8
- Senses
- passive Perception 18
- Languages
- Common, Druidic
Traits
Siege Monster.
The druid deals double damage to objects and structures.
Speak with Beasts and Plants.
The druid can communicate with beasts and plants as if they shared a language.
Actions
Quarterstaff.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
Spellcasting
Spellcasting.
The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared: