Drowned Assassin

CreatureGoSp. 2342014

Medium undead, chaotic evil

Armor Class
14 (leather armor)
Hit Points
67 (9d8 + 27)
Speed
30 ft.
Challenge
4 (1,100 XP)
STR
15
+2
DEX
16
+3
CON
16
+3
INT
9
-1
WIS
9
-1
CHA
16
+3
Saving Throws
Con +5, Dex +5
Skills
Stealth +5, Intimidation +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak

Traits

Bottom Treader.

The drowned assassin cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

Bound Together.

The drowned assassin shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

Undead Fortitude.

If damage reduces the drowned assassin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned assassin drops to 1 hit point instead.

Actions

Multiattack.

The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action.

Hand Crossbow.

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the "Bluerot" in notes).

Dagger.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the "Bluerot" in notes).

Reveal (1/Day).

The drowned assassin removes its mask, revealing its rotting face. Each creature of the assassin's choice within 30 feet of it that can see the assassin must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "4",
  "hp": {
    "average": 67,
    "formula": "9d8 + 27"
  },
  "cha": 16,
  "con": 16,
  "dex": 16,
  "int": 9,
  "str": 15,
  "wis": 9,
  "name": "Drowned Assassin",
  "page": 234,
  "save": {
    "con": "+5",
    "dex": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "skill": {
    "stealth": "+5",
    "intimidation": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Bottom Treader",
      "entries": [
        "The drowned assassin cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet."
      ]
    },
    {
      "name": "Bound Together",
      "entries": [
        "The drowned assassin shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the drowned assassin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned assassin drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the {@action Dash}, {@action Disengage}, or {@action Hide} action."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 30/120 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage plus 3 ({@damage 1d6}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 9 ({@damage 2d8}) poison damage, and the target must succeed on a {@dc 12} Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."
      ]
    },
    {
      "name": "Reveal (1/Day)",
      "entries": [
        "The drowned assassin removes its mask, revealing its rotting face. Each creature of the assassin's choice within 30 feet of it that can see the assassin must succeed on a {@dc 13} Wisdom saving throw or be {@condition frightened} until the end of its next turn."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GoS",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "attachedItems": [
    "dagger|phb",
    "hand crossbow|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "referenceSources": [
    "LR"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}