Drowned Ascetic

CreatureGoSp. 2332014

Medium undead, chaotic evil

Armor Class
13
Hit Points
75 (10d8 + 30)
Speed
30 ft.
Challenge
3 (700 XP)
STR
12
+1
DEX
16
+3
CON
16
+3
INT
3
-4
WIS
9
-1
CHA
5
-3
Saving Throws
Dex +5
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands the languages it knew in life but can't speak

Traits

Bottom Treader.

The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet.

Bound Together.

The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation.

Undead Fortitude.

If damage reduces the drowned ascetic to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead.

Actions

Multiattack.

The drowned ascetic makes three unarmed strikes.

Unarmed Strike.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or contract bluerot (see the "Bluerot" in notes).

Reactions

Dexterous Target.

The drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker.

Raw data
{
  "ac": [
    13
  ],
  "cr": "3",
  "hp": {
    "average": 75,
    "formula": "10d8 + 30"
  },
  "cha": 5,
  "con": 16,
  "dex": 16,
  "int": 3,
  "str": 12,
  "wis": 9,
  "name": "Drowned Ascetic",
  "page": 233,
  "save": {
    "dex": "+5"
  },
  "size": [
    "M"
  ],
  "type": "undead",
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Bottom Treader",
      "entries": [
        "The drowned ascetic cannot swim, and it sinks to the bottom of any body of water. It takes no penalties to its movement or attacks underwater. It is immune to the effects of being underwater at a depth greater than 100 feet."
      ]
    },
    {
      "name": "Bound Together",
      "entries": [
        "The drowned ascetic shares its mind with every other drowned one within 1 mile of it, and can communicate its thoughts and observations to them instantaneously and without limitation."
      ]
    },
    {
      "name": "Undead Fortitude",
      "entries": [
        "If damage reduces the drowned ascetic to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned ascetic drops to 1 hit point instead."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drowned ascetic makes three unarmed strikes."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 5} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d8 + 3}) bludgeoning damage, and the target must succeed on a {@dc 12} Constitution saving throw or contract {@disease bluerot|GoS} (see the \"Bluerot\" in notes)."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "GoS",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "reaction": [
    {
      "name": "Dexterous Target",
      "entries": [
        "The drowned ascetic adds 3 to its AC against one ranged attack that would hit it. To do so, the drowned ascetic must see the attacker."
      ]
    }
  ],
  "alignment": [
    "C",
    "E"
  ],
  "languages": [
    "understands the languages it knew in life but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Undead Fortitude"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B"
  ],
  "languageTags": [
    "CS",
    "LF"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "referenceSources": [
    "LR"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}