Medium humanoid, neutral evil
- Armor Class
- 15 (breastplate)
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
- Skills
- Insight +4, Deception +5, Perception +4, Persuasion +5
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- any two languages, Elvish, Undercommon
Traits
Fey Ancestry.
The drow noble has advantage on saving throws against being charmed, and magic can't put the drow noble to sleep.
Sunlight Sensitivity.
While in sunlight, the drow noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Rapier.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry.
The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
Spellcasting
Innate Spellcasting.
The drow noble's innate spellcasting ability is Charisma (spell save DC 13). The drow noble can innately cast the following spells, requiring no material components: