Drow Noble

CreatureOotAp. 1962014

Medium humanoid, neutral evil

Armor Class
15 (breastplate)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
11
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills
Insight +4, Deception +5, Perception +4, Persuasion +5
Senses
darkvision 120 ft., passive Perception 12
Languages
any two languages, Elvish, Undercommon

Traits

Fey Ancestry.

The drow noble has advantage on saving throws against being charmed, and magic can't put the drow noble to sleep.

Sunlight Sensitivity.

While in sunlight, the drow noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Rapier.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry.

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Spellcasting

Innate Spellcasting.

The drow noble's innate spellcasting ability is Charisma (spell save DC 13). The drow noble can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item breastplate|phb}"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 9,
    "formula": "2d8"
  },
  "cha": 16,
  "con": 11,
  "dex": 12,
  "int": 12,
  "str": 11,
  "wis": 14,
  "name": "Drow Noble",
  "page": 196,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "insight": "+4",
    "deception": "+5",
    "perception": "+4",
    "persuasion": "+5"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow noble has advantage on saving throws against being {@condition charmed}, and magic can't put the drow noble to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow noble has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Rapier",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "any two languages",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Parry"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow noble's innate spellcasting ability is Charisma (spell save {@dc 13}). The drow noble can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "rapier|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "spellcastingTags": [
    "I"
  ]
}