Drow

CreatureMMp. 1282014SRD

Medium humanoid, neutral evil

Armor Class
15 (chain shirt)
Hit Points
13 (3d8)
Speed
30 ft.
Challenge
1/4 (50 XP)
STR
10
+0
DEX
14
+2
CON
10
+0
INT
11
+0
WIS
11
+0
CHA
12
+1
Skills
Stealth +4, Perception +2
Senses
darkvision 120 ft., passive Perception 12
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Spellcasting

Innate Spellcasting.

The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

Raw data
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  "dex": 14,
  "int": 11,
  "srd": true,
  "str": 10,
  "wis": 11,
  "name": "Drow",
  "page": 128,
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      "name": "Fey Ancestry",
      "entries": [
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    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
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    {
      "name": "Shortsword",
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        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage."
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    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 4} to hit, range 30/120 ft., one target. {@h}5 ({@damage 1d6 + 2}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
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  "senses": [
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  "source": "MM",
  "passive": 12,
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            "Drow often wear magic armor and carry magic weapons that lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.",
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        "trait": {
          "mode": "appendArr",
          "items": {
            "name": "Special Equipment",
            "entries": [
              "The drow wears a {@item drow +1 chain shirt|mm|+1 chain shirt} and carries a {@item drow +1 shortsword|mm|+1 shortsword}. These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer."
            ]
          }
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        "action": {
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            "name": "+1 Shortsword",
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  "alignment": [
    "N",
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  "languages": [
    "Elvish",
    "Undercommon"
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  "senseTags": [
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  "soundClip": {
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  "damageTags": [
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  "environment": [
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  "reprintedAs": [
    "Priest Acolyte|XMM"
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  "languageTags": [
    "E",
    "U"
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  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
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          "{@spell faerie fire}"
        ]
      },
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      "headerEntries": [
        "The drow's spellcasting ability is Charisma (spell save {@dc 11}). It can innately cast the following spells, requiring no material components:"
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  "hasFluffImages": true,
  "conditionInflict": [
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  "spellcastingTags": [
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  "savingThrowForced": [
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}
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