Drow Matron Mother

CreatureMPMMp. 1042014

Medium humanoid, neutral evil

Armor Class
17 (half plate armor)
Hit Points
247 (33d8 + 99)
Speed
30 ft.
Challenge
20 (25,000 XP)
STR
12
+1
DEX
18
+4
CON
16
+3
INT
17
+3
WIS
21
+5
CHA
22
+6
Saving Throws
Cha +12, Con +9, Wis +11
Skills
Insight +11, Stealth +10, Religion +9, Perception +11
Condition Immunities
charmed; frightened; poisoned
Senses
darkvision 120 ft., passive Perception 21
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Special Equipment.

The drow wields a tentacle rod.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes two Demon Staff attacks or one Demon Staff attack and three Tentacle Rod attacks.

Demon Staff.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 14 (4d6) psychic damage. The target must succeed on a DC 19 Wisdom saving throw or become frightened of the drow for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacle Rod.

Melee Weapon Attack: +9 to hit, reach 15 ft., one creature. Hit: 3 (1d6) bludgeoning damage. If the target is hit three times by the rod on one turn, the target must succeed on a DC 15 Constitution saving throw or suffer the following effects for 1 minute: the target's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Divine Flame (2/Day).

A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a DC 20 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Lolth's Fickle Favor.

The drow bestows the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 (2d6) psychic damage but has advantage on the next attack roll it makes before the end of its next turn.

Summon Servant (1/Day).

The drow magically summons a glabrezu or a yochlol. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.

Legendary Actions

Compel Demon.

An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow's choice that she can see.

Demon Staff.

The drow makes one Demon Staff attack.

Cast a Spell (Costs 2 Actions).

The drow uses Spellcasting.

Spellcasting

Spellcasting.

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20):

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "{@item half plate armor|PHB|half plate}"
      ]
    }
  ],
  "cr": "20",
  "hp": {
    "average": 247,
    "formula": "33d8 + 99"
  },
  "cha": 22,
  "con": 16,
  "dex": 18,
  "int": 17,
  "str": 12,
  "wis": 21,
  "name": "Drow Matron Mother",
  "page": 104,
  "save": {
    "cha": "+12",
    "con": "+9",
    "wis": "+11"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      "cleric",
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "bonus": [
    {
      "name": "Lolth's Fickle Favor",
      "entries": [
        "The drow bestows the Spider Queen's blessing on one ally she can see within 30 feet of her. The ally takes 7 ({@damage 2d6}) psychic damage but has advantage on the next attack roll it makes before the end of its next turn."
      ]
    },
    {
      "name": "Summon Servant (1/Day)",
      "entries": [
        "The drow magically summons a {@creature glabrezu} or a {@creature yochlol}. The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action."
      ]
    }
  ],
  "skill": {
    "insight": "+11",
    "stealth": "+10",
    "religion": "+9",
    "perception": "+11"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "The drow wields a {@item tentacle rod}."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drow makes two Demon Staff attacks or one Demon Staff attack and three Tentacle Rod attacks."
      ]
    },
    {
      "name": "Demon Staff",
      "entries": [
        "{@atk mw} {@hit 10} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage, or 8 ({@damage 1d8 + 4}) bludgeoning damage if used with two hands, plus 14 ({@damage 4d6}) psychic damage. The target must succeed on a {@dc 19} Wisdom saving throw or become {@condition frightened} of the drow for 1 minute. The {@condition frightened} target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Tentacle Rod",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 15 ft., one creature. {@h}3 ({@damage 1d6}) bludgeoning damage. If the target is hit three times by the {@item tentacle rod|DMG|rod} on one turn, the target must succeed on a {@dc 15} Constitution saving throw or suffer the following effects for 1 minute: the target's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success."
      ]
    },
    {
      "name": "Divine Flame (2/Day)",
      "entries": [
        "A 10-foot-radius, 40-foot-high column of divine fire sprouts in an area up to 120 feet away from the drow. Each creature in the column must make a {@dc 20} Dexterity saving throw, taking 14 ({@damage 4d6}) fire damage and 14 ({@damage 4d6}) radiant damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MPMM",
  "passive": 21,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "legendary": [
    {
      "name": "Compel Demon",
      "entries": [
        "An allied demon within 30 feet of the drow uses its reaction to make one attack against a target of the drow's choice that she can see."
      ]
    },
    {
      "name": "Demon Staff",
      "entries": [
        "The drow makes one Demon Staff attack."
      ]
    },
    {
      "name": "Cast a Spell (Costs 2 Actions)",
      "entries": [
        "The drow uses Spellcasting."
      ]
    }
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/drow-matron-mother.opus",
    "type": "internal"
  },
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "F",
    "R",
    "Y"
  ],
  "environment": [
    "underdark"
  ],
  "languageTags": [
    "E",
    "U"
  ],
  "otherSources": [
    {
      "page": 186,
      "source": "MTF"
    }
  ],
  "spellcasting": [
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell command}",
        "{@spell dancing lights}",
        "{@spell detect magic}",
        "{@spell thaumaturgy}"
      ],
      "daily": {
        "1e": [
          "{@spell clairvoyance}",
          "{@spell darkness}",
          "{@spell detect thoughts}",
          "{@spell dispel magic}",
          "{@spell faerie fire}",
          "{@spell gate}",
          "{@spell levitate} (self only)",
          "{@spell suggestion}"
        ],
        "2e": [
          "{@spell banishment}",
          "{@spell blade barrier}",
          "{@spell cure wounds}",
          "{@spell hold person}",
          "{@spell plane shift}",
          "{@spell silence}"
        ]
      },
      "ability": "cha",
      "displayAs": "action",
      "headerEntries": [
        "The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save {@dc 20}):"
      ]
    }
  ],
  "hasFluffImages": true,
  "legendaryGroup": {
    "name": "Drow Matron Mother",
    "source": "MPMM"
  },
  "alignmentPrefix": "Typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "damageTagsSpell": [
    "S"
  ],
  "conditionInflict": [
    "frightened"
  ],
  "spellcastingTags": [
    "O"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity",
    "wisdom"
  ],
  "conditionInflictSpell": [
    "deafened",
    "incapacitated",
    "paralyzed",
    "prone"
  ],
  "savingThrowForcedSpell": [
    "charisma",
    "constitution",
    "dexterity",
    "wisdom"
  ],
  "conditionInflictLegendary": [
    "restrained"
  ],
  "savingThrowForcedLegendary": [
    "dexterity",
    "strength"
  ]
}