Medium humanoid, chaotic evil
- Armor Class
- 15
- Hit Points
- 81 (18d8)
- Speed
- fly 15 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 7 (2,900 XP)
STR
9
-1
DEX
14
+2
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
12
+1
- Saving Throws
- Dex +5, Wis +4
- Skills
- Arcana +6, Stealth +5, Perception +4
- Senses
- Darkvision 120 ft., passive Perception 14
- Languages
- Abyssal, Common, Elvish, Undercommon
Traits
Fey Ancestry.
The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
Sunlight Sensitivity.
While in sunlight, the drow has Disadvantage on attack rolls.
Actions
Multiattack.
The drow makes three Abyssal Burst attacks.
Abyssal Burst.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 21 (4d8 + 3) Poison damage.
Spellcasting
Spellcasting.
The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
Underdark Magic (3/Day).
The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.