Medium humanoid, neutral evil
- Armor Class
- 16 (breastplate)
- Hit Points
- 143 (22d8 + 44)
- Speed
- 30 ft.
- Challenge
- 14 (11,500 XP)
- Saving Throws
- Cha +10, Con +7, Wis +10
- Skills
- Insight +10, Stealth +7, Religion +8, Perception +10
- Condition Immunities
- frightened
- Senses
- darkvision 120 ft., passive Perception 20
- Languages
- Elvish, Undercommon
Traits
The drow knows when she hears a creature speak a lie in a language she knows.
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
The drow has advantage on saving throws against spells and other magical effects.
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
The drow makes three death lance attacks.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage it takes. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Spellcasting
The drow's innate spellcasting ability is Charisma (spell save DC 18). She can innately cast the following spells, requiring no material components:
The drow is a 12th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). She has the following cleric spells prepared: