Drow House Captain

CreatureMTFp. 1842014

Medium humanoid, neutral evil

Armor Class
16 (chain mail)
Hit Points
162 (25d8 + 50)
Speed
30 ft.
Challenge
9 (5,000 XP)
STR
14
+2
DEX
19
+4
CON
15
+2
INT
12
+1
WIS
14
+2
CHA
13
+1
Saving Throws
Con +6, Dex +8, Wis +6
Skills
Stealth +8, Perception +6
Senses
darkvision 120 ft., passive Perception 16
Languages
Elvish, Undercommon

Traits

Battle Command.

As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the Dodge or Hide action.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow.

Scimitar.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) poison damage.

Whip.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn.

Hand Crossbow.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Reactions

Parry.

The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Spellcasting

Innate Spellcasting.

The drow's innate spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item chain mail|phb}"
      ]
    }
  ],
  "cr": "9",
  "hp": {
    "average": 162,
    "formula": "25d8 + 50"
  },
  "cha": 13,
  "con": 15,
  "dex": 19,
  "int": 12,
  "str": 14,
  "wis": 14,
  "name": "Drow House Captain",
  "page": 184,
  "save": {
    "con": "+6",
    "dex": "+8",
    "wis": "+6"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+8",
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Battle Command",
      "entries": [
        "As a bonus action, the drow targets one ally he can see within 30 feet of him. If the target can see or hear the drow, the target can use its reaction to make one melee attack or to take the {@action Dodge} or {@action Hide} action."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drow makes three attacks: two with his scimitar and one with his whip or his hand crossbow."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 5 ft., one target. {@h}7 ({@damage 1d6 + 4}) slashing damage plus 14 ({@damage 4d6}) poison damage."
      ]
    },
    {
      "name": "Whip",
      "entries": [
        "{@atk mw} {@hit 8} to hit, reach 10 ft., one target. {@h}6 ({@damage 1d4 + 4}) slashing damage. If the target is an ally, it has advantage on attack rolls until the end of its next turn."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "MTF",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RCH",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "soundClip": {
    "path": "bestiary/drow-house-captain.opus",
    "type": "internal"
  },
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "I",
    "P",
    "S"
  ],
  "environment": [
    "underdark"
  ],
  "reprintedAs": [
    "Drow House Captain|MPMM"
  ],
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow's innate spellcasting ability is Charisma (spell save {@dc 13}). He can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "scimitar|phb",
    "whip|phb"
  ],
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "referenceSources": [
    "WDMM"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}