Drow Guard

CreatureOotAp. 1952014

Medium humanoid, neutral evil

Armor Class
16 (chain shirt, shield)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills
Perception +2
Senses
darkvision 120 ft., passive Perception 12
Languages
any one language (usually Common), Elvish, Undercommon

Traits

Fey Ancestry.

The drow guard has advantage on saving throws against being charmed, and magic can't put the drow guard to sleep.

Sunlight Sensitivity.

While in sunlight, the drow guard has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Spear.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Spellcasting

Innate Spellcasting.

The drow guard's innate spellcasting ability is Charisma (spell save DC 10). The drow guard can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "{@item chain shirt|phb}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 11,
    "formula": "2d8 + 2"
  },
  "cha": 10,
  "con": 12,
  "dex": 12,
  "int": 10,
  "str": 13,
  "wis": 11,
  "name": "Drow Guard",
  "page": 195,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow guard has advantage on saving throws against being {@condition charmed}, and magic can't put the drow guard to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow guard has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Spear",
      "entries": [
        "{@atk mw,rw} {@hit 3} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}4 ({@damage 1d6 + 1}) piercing damage, or 5 ({@damage 1d8 + 1}) piercing damage if used with two hands to make a melee attack."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 12,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "any one language (usually Common)",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow guard's innate spellcasting ability is Charisma (spell save {@dc 10}). The drow guard can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "spear|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "spellcastingTags": [
    "I"
  ]
}