Drow Favored Consort

CreatureMTFp. 1832014

Medium humanoid, neutral evil

Armor Class
15, 18
Hit Points
225 (30d8 + 90)
Speed
30 ft.
Challenge
18 (20,000 XP)
STR
15
+2
DEX
20
+5
CON
16
+3
INT
18
+4
WIS
15
+2
CHA
18
+4
Saving Throws
Cha +10, Con +9, Dex +11
Skills
Stealth +11, Athletics +8, Acrobatics +11, Perception +8
Senses
darkvision 120 ft., passive Perception 18
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

War Magic.

When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.

Actions

Multiattack.

The drow makes three scimitar attacks.

Scimitar.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn.

Hand Crossbow.

Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Spellcasting

Innate Spellcasting.

The drow's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

Spellcasting.

The drow is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared:

Raw data
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  "name": "Drow Favored Consort",
  "page": 183,
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  "speed": {
    "walk": 30
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  "trait": [
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      "name": "Fey Ancestry",
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        "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep."
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    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "War Magic",
      "entries": [
        "When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action."
      ]
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  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drow makes three scimitar attacks."
      ]
    },
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 11} to hit, reach 5 ft., one target. {@h}8 ({@damage 1d6 + 5}) slashing damage plus 18 ({@damage 4d8}) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 11} to hit, range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it."
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  "senses": [
    "darkvision 120 ft."
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  "source": "MTF",
  "passive": 18,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
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  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
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  "senseTags": [
    "SD"
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  "soundClip": {
    "path": "bestiary/drow-favored-consort.opus",
    "type": "internal"
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  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
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  "actionTags": [
    "Multiattack"
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  "damageTags": [
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    "S"
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  "environment": [
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  "reprintedAs": [
    "Drow Favored Consort|MPMM"
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  "languageTags": [
    "E",
    "U"
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  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow's innate spellcasting ability is Charisma (spell save {@dc 18}). It can innately cast the following spells, requiring no material components:"
      ]
    },
    {
      "name": "Spellcasting",
      "type": "spellcasting",
      "spells": {
        "0": {
          "spells": [
            "{@spell mage hand}",
            "{@spell message}",
            "{@spell poison spray}",
            "{@spell shocking grasp}",
            "{@spell ray of frost}"
          ]
        },
        "1": {
          "slots": 4,
          "spells": [
            "{@spell burning hands}",
            "{@spell mage armor}",
            "{@spell magic missile}",
            "{@spell shield}"
          ]
        },
        "2": {
          "slots": 3,
          "spells": [
            "{@spell gust of wind}",
            "{@spell invisibility}",
            "{@spell misty step}",
            "{@spell shatter}"
          ]
        },
        "3": {
          "slots": 3,
          "spells": [
            "{@spell counterspell}",
            "{@spell fireball}",
            "{@spell haste}"
          ]
        },
        "4": {
          "slots": 3,
          "spells": [
            "{@spell dimension door}",
            "{@spell Otiluke's resilient sphere}"
          ]
        },
        "5": {
          "slots": 2,
          "spells": [
            "{@spell cone of cold}"
          ]
        },
        "6": {
          "slots": 1,
          "spells": [
            "{@spell chain lightning}"
          ]
        }
      },
      "ability": "int",
      "headerEntries": [
        "The drow is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save {@dc 18}, {@hit 10} to hit with spell attacks). It has the following wizard spells prepared:"
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    }
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  "attachedItems": [
    "hand crossbow|phb",
    "scimitar|phb"
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  "damageTagsSpell": [
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    "F",
    "I",
    "L",
    "O",
    "T"
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  "conditionInflict": [
    "poisoned",
    "unconscious"
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  "spellcastingTags": [
    "CW",
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "conditionInflictSpell": [
    "invisible"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity",
    "strength"
  ]
}