Drow Elite Warrior (Magic Equipment)

CreatureMMp. 1282014

Medium humanoid, neutral evil

Armor Class
20 (drow +2 studded leather armor, shield)
Hit Points
71 (11d8 + 22)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
13
+1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
12
+1
Saving Throws
Con +5, Dex +7, Wis +4
Skills
Stealth +10, Perception +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Elvish, Undercommon

Traits

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Special Equipment.

The drow wears +2 studded leather armor and carries a +2 shortsword. These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer.

Actions

Multiattack.

The drow makes two shortsword attacks.

+2 Shortsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Parry.

The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

Spellcasting

Innate Spellcasting.

The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Raw data
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  "con": 14,
  "dex": 18,
  "int": 11,
  "str": 13,
  "wis": 13,
  "name": "Drow Elite Warrior (Magic Equipment)",
  "page": 128,
  "save": {
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      "entries": [
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      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "The drow wears {@item drow +2 studded leather armor|mm|+2 studded leather armor} and carries a {@item drow +2 shortsword|mm|+2 shortsword}. These items lose their enhancement bonuses permanently if they are exposed to sunlight for 1 hour or longer."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drow makes two shortsword attacks."
      ]
    },
    {
      "name": "+2 Shortsword",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Hand Crossbow",
      "entries": [
        "{@atk rw} {@hit 7} to hit, range 30/120 ft., one target. {@h}7 ({@damage 1d6 + 4}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
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  "senses": [
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  "source": "MM",
  "_isCopy": true,
  "passive": 14,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
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  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
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  "senseTags": [
    "SD"
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  "soundClip": {
    "path": "bestiary/drow-elite-warrior.opus",
    "type": "internal"
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  "traitTags": [
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    "Sunlight Sensitivity"
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  "actionTags": [
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  "damageTags": [
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  "environment": [
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  "reprintedAs": [
    "Gladiator|XMM"
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  "languageTags": [
    "E",
    "U"
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  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "referenceSources": [
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    "DC",
    "DIP",
    "IDRotF",
    "OotA",
    "PaBTSO",
    "SKT",
    "SLW",
    "TftYP",
    "TftYP-AtG",
    "WDH",
    "WDMM"
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  "spellcastingTags": [
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  "savingThrowForced": [
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  "_versionBase_source": "MM",
  "_versionBase_hasFluff": true,
  "_versionBase_hasToken": true,
  "_versionBase_isVersion": true,
  "savingThrowForcedSpell": [
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  "_versionBase_hasFluffImages": true
}