Drow Cultist

CreatureOotAp. 1962014

Medium humanoid, neutral evil

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Skills
Religion +2, Deception +2, Perception +2
Senses
darkvision 120 ft., passive Perception 10
Languages
any one language (usually Common), Elvish, Undercommon

Traits

Dark Devotion.

The cultist has advantage on saving throws against being charmed or frightened.

Fey Ancestry.

The drow cultist has advantage on saving throws against being charmed, and magic can't put the drow cultist to sleep.

Sunlight Sensitivity.

While in sunlight, the drow cultist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Spellcasting

Innate Spellcasting.

The drow cultist's innate spellcasting ability is Charisma (spell save DC 10). The drow cultist can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 9,
    "formula": "2d8"
  },
  "cha": 10,
  "con": 10,
  "dex": 12,
  "int": 10,
  "str": 11,
  "wis": 11,
  "name": "Drow Cultist",
  "page": 196,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "religion": "+2",
    "deception": "+2",
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Dark Devotion",
      "entries": [
        "The cultist has advantage on saving throws against being {@condition charmed} or {@condition frightened}."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow cultist has advantage on saving throws against being {@condition charmed}, and magic can't put the drow cultist to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow cultist has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one creature. {@h}4 ({@damage 1d6 + 1}) slashing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "any one language (usually Common)",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow cultist's innate spellcasting ability is Charisma (spell save {@dc 10}). The drow cultist can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "scimitar|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "spellcastingTags": [
    "I"
  ]
}
Drow Cultist ยท Wiki