Drow Commander

CreatureTftYPp. 2092014

Medium humanoid, neutral evil

Armor Class
18 (studded leather armor, shield)
Hit Points
110 (11d8 + 22)
Speed
30 ft.
Challenge
5 (1,800 XP)
STR
13
+1
DEX
18
+4
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
12
+1
Saving Throws
Con +5, Dex +7, Wis +4
Skills
Stealth +10, Perception +4
Senses
darkvision 120 ft., passive Perception 14
Languages
Elvish, Undercommon

Traits

Special Equipment.

The drow carries three magical bolts, as follows:

  • A bolt of holding, which casts hold person on a target hit with the bolt, as well as up to two other targets within 30 feet of that target
  • A bolt of blinding, which casts blindness/deafness to blind on a target hit with the bolt, as well as up to two other targets within 30 feet of that target
  • A bolt of vapors, which casts stinking cloud centered on the point it hits

Each of these effects has a spell save DC of 15 and a duration of 1 minute.

Fey Ancestry.

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The drow makes two shortsword attacks.

Shortsword +2.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage plus 10 (3d6) poison damage.

Hand Crossbow +1.

Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Reactions

Parry.

The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.

Spellcasting

Innate Spellcasting.

The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item studded leather armor|phb|studded leather}",
        "{@item shield|phb}"
      ]
    }
  ],
  "cr": "5",
  "hp": {
    "average": 110,
    "formula": "11d8 + 22"
  },
  "cha": 12,
  "con": 14,
  "dex": 18,
  "int": 11,
  "str": 13,
  "wis": 13,
  "name": "Drow Commander",
  "page": 209,
  "save": {
    "con": "+5",
    "dex": "+7",
    "wis": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+10",
    "perception": "+4"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Special Equipment",
      "entries": [
        "The drow carries three magical bolts, as follows:",
        {
          "type": "list",
          "items": [
            "A {@i bolt of holding}, which casts {@spell hold person} on a target hit with the bolt, as well as up to two other targets within 30 feet of that target",
            "A {@i bolt of blinding}, which casts {@spell blindness/deafness} to blind on a target hit with the bolt, as well as up to two other targets within 30 feet of that target",
            "A {@i bolt of vapors}, which casts {@spell stinking cloud} centered on the point it hits"
          ]
        },
        "Each of these effects has a spell save DC of 15 and a duration of 1 minute."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow has advantage on saving throws against being {@condition charmed}, and magic can't put the drow to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The drow makes two shortsword attacks."
      ]
    },
    {
      "name": "Shortsword +2",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}9 ({@damage 1d6 + 6}) piercing damage plus 10 ({@damage 3d6}) poison damage."
      ]
    },
    {
      "name": "Hand Crossbow +1",
      "entries": [
        "{@atk rw} {@hit 8} to hit, range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage, and the target must succeed on a {@dc 13} Constitution saving throw or be {@condition poisoned} for 1 hour. If the saving throw fails by 5 or more, the target is also {@condition unconscious} while {@condition poisoned} in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "TftYP",
  "_isCopy": true,
  "passive": 14,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "reaction": [
    {
      "name": "Parry",
      "entries": [
        "The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon."
      ]
    }
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Elvish",
    "Undercommon"
  ],
  "senseTags": [
    "SD"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack",
    "Parry"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "languageTags": [
    "E",
    "U"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "type": "spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow's spellcasting ability is Charisma (spell save {@dc 12}). It can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "hand crossbow|phb",
    "shortsword|phb"
  ],
  "conditionInflict": [
    "poisoned",
    "unconscious"
  ],
  "spellcastingTags": [
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ],
  "savingThrowForcedSpell": [
    "constitution",
    "dexterity"
  ]
}