Drow Bandit

CreatureOotAp. 1942014

Medium humanoid, neutral evil

Armor Class
12 (leather armor)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
11
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0
Skills
Perception +2
Senses
darkvision 120 ft., passive Perception 10
Languages
any one language (usually Common), Elvish, Undercommon

Traits

Fey Ancestry.

The drow bandit has advantage on saving throws against being charmed, and magic can't put the drow bandit to sleep.

Sunlight Sensitivity.

While in sunlight, the drow bandit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Scimitar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Light Crossbow.

Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting

Innate Spellcasting.

The drow bandit's innate spellcasting ability is Charisma (spell save DC 10). The drow bandit can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "{@item leather armor|phb}"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 11,
    "formula": "2d8 + 2"
  },
  "cha": 10,
  "con": 12,
  "dex": 12,
  "int": 10,
  "str": 11,
  "wis": 10,
  "name": "Drow Bandit",
  "page": 194,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "perception": "+2"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow bandit has advantage on saving throws against being {@condition charmed}, and magic can't put the drow bandit to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow bandit has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Scimitar",
      "entries": [
        "{@atk mw} {@hit 3} to hit, reach 5 ft., one target. {@h}4 ({@damage 1d6 + 1}) slashing damage."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atk rw} {@hit 3} to hit, range 80/320 ft., one target. {@h}5 ({@damage 1d8 + 1}) piercing damage."
      ]
    }
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 10,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "any one language (usually Common)",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "damageTags": [
    "P",
    "S"
  ],
  "languageTags": [
    "C",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow bandit's innate spellcasting ability is Charisma (spell save {@dc 10}). The drow bandit can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "light crossbow|phb",
    "scimitar|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "spellcastingTags": [
    "I"
  ]
}