Drow Assassin

CreatureOotAp. 1402014

Medium humanoid, neutral evil

Armor Class
15 (studded leather armor)
Hit Points
78 (12d8 + 24)
Speed
30 ft.
Challenge
8 (3,900 XP)
STR
11
+0
DEX
16
+3
CON
14
+2
INT
13
+1
WIS
11
+0
CHA
10
+0
Saving Throws
Dex +6, Int +4
Skills
Stealth +9, Deception +3, Acrobatics +6, Perception +3
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 13
Languages
Thieves' cant plus any two languages, Elvish, Undercommon

Traits

Assassinate.

During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion.

If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack (1/Turn).

The assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Fey Ancestry.

The drow assassin has advantage on saving throws against being charmed, and magic can't put the drow assassin to sleep.

Sunlight Sensitivity.

While in sunlight, the drow assassin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The assassin makes two shortsword attacks.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow.

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Spellcasting

Innate Spellcasting.

The drow assassin's innate spellcasting ability is Charisma (spell save DC 11). The drow assassin can innately cast the following spells, requiring no material components:

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "{@item studded leather armor|phb|studded leather}"
      ]
    }
  ],
  "cr": "8",
  "hp": {
    "average": 78,
    "formula": "12d8 + 24"
  },
  "cha": 10,
  "con": 14,
  "dex": 16,
  "int": 13,
  "str": 11,
  "wis": 11,
  "name": "Drow Assassin",
  "page": 140,
  "save": {
    "dex": "+6",
    "int": "+4"
  },
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "elf",
        "prefix": "Drow",
        "prefixHidden": true
      }
    ],
    "type": "humanoid"
  },
  "skill": {
    "stealth": "+9",
    "deception": "+3",
    "acrobatics": "+6",
    "perception": "+3"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Assassinate",
      "entries": [
        "During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a {@status surprised} creature is a critical hit."
      ]
    },
    {
      "name": "Evasion",
      "entries": [
        "If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."
      ]
    },
    {
      "name": "Sneak Attack (1/Turn)",
      "entries": [
        "The assassin deals an extra 14 ({@damage 4d6}) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't {@condition incapacitated} and the assassin doesn't have disadvantage on the attack roll."
      ]
    },
    {
      "name": "Fey Ancestry",
      "entries": [
        "The drow assassin has advantage on saving throws against being {@condition charmed}, and magic can't put the drow assassin to sleep."
      ]
    },
    {
      "name": "Sunlight Sensitivity",
      "entries": [
        "While in sunlight, the drow assassin has disadvantage on attack rolls, as well as on Wisdom ({@skill Perception}) checks that rely on sight."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The assassin makes two shortsword attacks."
      ]
    },
    {
      "name": "Shortsword",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d6 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Light Crossbow",
      "entries": [
        "{@atk rw} {@hit 6} to hit, range 80/320 ft., one target. {@h}7 ({@damage 1d8 + 3}) piercing damage, and the target must make a {@dc 15} Constitution saving throw, taking 24 ({@damage 7d6}) poison damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "resist": [
    "poison"
  ],
  "senses": [
    "darkvision 120 ft."
  ],
  "source": "OotA",
  "_isCopy": true,
  "passive": 13,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RNG",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Thieves' cant plus any two languages",
    "Elvish",
    "Undercommon"
  ],
  "traitTags": [
    "Fey Ancestry",
    "Sunlight Sensitivity"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "P"
  ],
  "tokenCredit": "SagaSketchBook",
  "tokenCustom": true,
  "languageTags": [
    "TC",
    "X"
  ],
  "spellcasting": [
    {
      "name": "Innate Spellcasting",
      "will": [
        "{@spell dancing lights}"
      ],
      "daily": {
        "1e": [
          "{@spell darkness}",
          "{@spell faerie fire}",
          "{@spell levitate} (self only)"
        ]
      },
      "ability": "cha",
      "headerEntries": [
        "The drow assassin's innate spellcasting ability is Charisma (spell save {@dc 11}). The drow assassin can innately cast the following spells, requiring no material components:"
      ]
    }
  ],
  "attachedItems": [
    "light crossbow|phb",
    "shortsword|phb"
  ],
  "_copy_templates": [
    {
      "name": "Drow (Levitate)",
      "source": "PHB"
    }
  ],
  "spellcastingTags": [
    "CC",
    "I"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}