Medium humanoid, chaotic evil
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 162 (25d8 + 50)
- Speed
- 30 ft., climb 30 ft.
- Challenge
- 13 (10,000 XP)
- Saving Throws
- Cha +8, Con +7, Int +9
- Skills
- Arcana +9, Nature +9, Stealth +8, Perception +7
- Damage Resistances
- poison
- Senses
- blindsight 10 ft., darkvision 120 ft., passive Perception 17
- Languages
- Elvish, Undercommon, can speak with spiders
Traits
The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.
The drow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The drow ignores movement restrictions caused by webbing.
Actions
The drow makes three attacks, using Bite, Poisonous Touch, Web, or a combination of them. One attack can be replaced by a use of Spellcasting.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 35 (10d6) poison damage.
Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Bonus Actions
The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are the same in each form. It can speak and cast spells while in spider form. Any equipment it is wearing or carrying in Humanoid form melds into the spider form. It can't activate, use, wield, or otherwise benefit from any of its equipment. It reverts to its Humanoid form if it dies.
Spellcasting
The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):