Medium humanoid, neutral evil
- Armor Class
- 10
- Hit Points
- 9 (2d8)
- Speed
- 30 ft.
- Challenge
- 1/4 (50 XP)
STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
14
+2
CHA
11
+0
- Skills
- Medicine +4, Religion +2, Perception +4
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- any one language (usually Common), Elvish, Undercommon
Traits
Fey Ancestry.
The drow acolyte has advantage on saving throws against being charmed, and magic can't put the drow acolyte to sleep.
Sunlight Sensitivity.
While in sunlight, the drow acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Club.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Spellcasting
Spellcasting.
The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:
Innate Spellcasting.
The drow acolyte's innate spellcasting ability is Charisma (spell save DC 10). The drow acolyte can innately cast the following spells, requiring no material components: