Small fiend, chaotic evil
- Armor Class
- 11
- Hit Points
- 18 (4d6 + 4)
- Speed
- 20 ft.
- Challenge
- 1/4 (50 XP)
STR
12
+1
DEX
11
+0
CON
12
+1
INT
5
-3
WIS
8
-1
CHA
3
-4
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- Darkvision 60 ft., passive Perception 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
Actions
Rend.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Fetid Cloud (1/Day).
con DC 11, each creature in a 10-foot Emanation originating from the dretch. The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.