Small/Medium humanoid, lawful evil
- Armor Class
- 19
- Hit Points
- 180 (24d8 + 72)
- Speed
- 30 ft.
- Challenge
- 11 (7,200 XP)
- Saving Throws
- Cha +7, Dex +8, Int +9, Wis +8
- Skills
- Insight +8, Stealth +8, Deception +7, Perception +8
- Damage Resistances
- psychic
- Condition Immunities
- charmed; frightened
- Senses
- Truesight 30 ft., passive Perception 18
- Languages
- Common, Quori; telepathy 120 ft.
Actions
The mindkiller makes two Nightmare Whisper attacks.
Melee or Ranged Attack Roll: +9, reach 5 ft. or range 30 ft. Hit: 27 (5d8 + 5) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. If the target is already Frightened, it instead takes an extra 10 (3d6) Psychic damage.
wis DC 17, each creature in a 30-foot-radius Sphere centered on a point the mindkiller can see within 120 feet. 35 (10d6) Psychic damage, and the target has the Frightened condition until the start of the mindkiller's next turn. While Frightened in this way, the target can do only one of the following on each of its turns: move, take an action, or take a Bonus Action. Half damage only.
Spellcasting
The mindkiller casts Dominate Person, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).