Small/Medium humanoid, lawful evil
- Armor Class
- 15
- Hit Points
- 104 (16d8 + 32)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Cha +6, Int +7, Wis +6
- Skills
- Insight +6, Stealth +6, Deception +6
- Damage Resistances
- psychic
- Senses
- Truesight 30 ft., passive Perception 13
- Languages
- Common, Quori; telepathy 120 ft.
Actions
The infiltrator makes three Mind Blade attacks.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30 ft. Hit: 14 (3d6 + 4) Psychic damage.
Bonus Actions
wis DC 15, one creature hit by the infiltrator's Mind Blade attack this turn. The target takes 14 (4d6) Psychic damage and is cursed. While cursed in this way, it has Disadvantage on attack rolls against the infiltrator, and the infiltrator always knows its location while it and the infiltrator are on the same plane of existence. A cursed creature repeats the save whenever it finishes a Short or Long Rest, ending the effect on itself on a success. Half damage only.
Spellcasting
The infiltrator casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):