Medium monstrosity, neutral evil
- Armor Class
- 16
- Hit Points
- 78 (12d8 + 24)
- Speed
- 40 ft.
- Challenge
- 5 (1,800 XP)
- Skills
- Stealth +9, Deception +8
- Condition Immunities
- charmed
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common
Traits
The dread doppelganger has advantage on attack rolls against any creature it has surprised.
The dread doppelganger can use its action to polymorph into a Small or Medium Humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
If the dread doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 17 (5d6) damage from the attack.
Actions
The dread doppelganger makes three Slam attacks.
Melee Weapon Attack: +9 to hit, range 5 ft., one target. Hit: 10 (1d8 + 6).
The dread doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 ft. of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the dread doppelganger can continue reading its thoughts, as long as the dread doppelganger's Concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Spellcasting
The dread doppelganger casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 14):