Drannin Splithelm

CreaturePotAp. 2102014

Medium humanoid, neutral evil

Armor Class
18 (plate armor)
Hit Points
93 (11d8 + 44)
Speed
25 ft.
Challenge
7 (2,900 XP)
STR
19
+4
DEX
10
+0
CON
18
+4
INT
11
+0
WIS
8
-1
CHA
12
+1
Skills
Athletics +7, Intimidation +4
Damage Resistances
cold; poison
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Dwarvish

Traits

Action Surge (Recharges after a Short or Long Rest).

Drannin takes an additional action on his turn.

Brute.

A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).

Dwarven Resilience.

Drannin has advantage on saving throws against poison.

Indomitable (Recharges after a Short or Long Rest).

Drannin can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest).

Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.

Special Equipment.

Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.

Actions

Multiattack.

Drannin makes three attacks with his greataxe.

Greataxe.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|phb}"
      ]
    }
  ],
  "cr": "7",
  "hp": {
    "average": 93,
    "formula": "11d8 + 44"
  },
  "cha": 12,
  "con": 18,
  "dex": 10,
  "int": 11,
  "str": 19,
  "wis": 8,
  "name": "Drannin Splithelm",
  "page": 210,
  "size": [
    "M"
  ],
  "type": {
    "tags": [
      {
        "tag": "dwarf",
        "prefix": "Shield"
      }
    ],
    "type": "humanoid"
  },
  "isNpc": true,
  "skill": {
    "athletics": "+7",
    "intimidation": "+4"
  },
  "speed": {
    "walk": 25
  },
  "trait": [
    {
      "name": "Action Surge (Recharges after a Short or Long Rest)",
      "entries": [
        "Drannin takes an additional action on his turn."
      ]
    },
    {
      "name": "Brute",
      "entries": [
        "A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack)."
      ]
    },
    {
      "name": "Dwarven Resilience",
      "entries": [
        "Drannin has advantage on saving throws against poison."
      ]
    },
    {
      "name": "Indomitable (Recharges after a Short or Long Rest)",
      "entries": [
        "Drannin can reroll a saving throw that he fails. He must use the new roll."
      ]
    },
    {
      "name": "Second Wind (Recharges after a Short or Long Rest)",
      "entries": [
        "Drannin can use a bonus action to regain 16 ({@dice 1d10 + 11}) hit points."
      ]
    },
    {
      "name": "Special Equipment",
      "entries": [
        "Drannin wears a control amulet for his {@creature shield guardian} (see the Monster Manual) and a {@item ring of cold resistance}. He also carries a {@item potion of frost giant strength}."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "Drannin makes three attacks with his greataxe."
      ]
    },
    {
      "name": "Greataxe",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 5 ft., one target. {@h}17 ({@damage 2d12 + 4}) slashing damage."
      ]
    }
  ],
  "resist": [
    "cold",
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "PotA",
  "passive": 9,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "Common",
    "Dwarvish"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Brute"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "S"
  ],
  "languageTags": [
    "C",
    "D"
  ],
  "attachedItems": [
    "greataxe|phb"
  ],
  "isNamedCreature": true
}