Medium humanoid, neutral evil
- Armor Class
- 16 (studded leather armor, shield)
- Hit Points
- 52 (7d10 + 14)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
- Saving Throws
- Con +4, Str +6
- Skills
- Arcana +5, Insight +2, Religion +5, Deception +1, Perception +2
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Common, Bullywug, Draconic, Elvish, Goblin, Sylvan
Traits
Dralmorrer has advantage on saving throws against being charmed, and magic can't put him to sleep.
When Dralmorrer uses his action to cast a cantrip, he can also take a bonus action to make one weapon attack.
Provided his longsword is on the same plane Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Dralmorrer attacks twice, either with his longsword or dagger.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Spellcasting
Dralmorrer is a 7th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13, +5 to hit with spell attacks). Dralmorrer has the following spells prepared from the wizard spell list: