Medium humanoid, lawful evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 33 (6d8 + 6)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Saving Throws
- Wis +2
- Skills
- Stealth +5, Deception +3
- Damage Resistances
- acid, cold, fire, lightning, poison
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Traits
The dragonwing has advantage on saving throws against being charmed or frightened. While the dragonwing can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonwing ignores the effects of being charmed or frightened.
Once per turn, if the dragonwing makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 7 (2d6) damage.
The dragonwing can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
The dragonwing has advantage on an attack roll against a creature if at least one of the dragonwing's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The dragonwing attacks twice with its scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 3 (1d6) damage of the type to which the cultist has resistance.