Medium humanoid, neutral evil
- Armor Class
- 16 (studded leather armor)
- Hit Points
- 110 (17d8 + 34)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
- Saving Throws
- Wis +4
- Skills
- Stealth +7, Deception +6
- Damage Resistances
- acid, cold, fire, lightning, poison
- Senses
- passive Perception 11
- Languages
- Common, Draconic, Infernal
Traits
The dragonsoul has advantage on saving throws against being charmed or frightened. While the dragonsoul can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonsoul ignores the effects of being charmed or frightened.
Once per turn, if the dragonsoul makes a weapon attack with advantage on the attack roll and hits, the target takes an extra 10 (3d6) damage.
The dragonsoul can use a bonus action to gain a flying speed of 30 feet until the end of its turn.
The dragonsoul has advantage on an attack roll against a creature if at least one of the dragonsoul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
The Dragonsoul attacks twice with its shortsword.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) damage of the type to which the dragonsoul has resistance.
Ranged Spell Attack: +7 to hit, range 90 ft., one target. Hit: 27 (6d8) damage of the type to which the dragonsoul has damage resistance.