Large monstrosity, neutral evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 52 (7d10 + 14)
- Speed
- 30 ft.
- Challenge
- 3 (700 XP)
STR
16
+3
DEX
11
+0
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
6
-2
- Saving Throws
- Con +4, Str +5
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Actions
Multiattack.
The grafter makes one Claw attack and one Greatclub attack.
Claw.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 5 (1d10) poison damage.
Greatclub.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Acid Retch 5.
The grafter retches forth a spray of acidic bile in a 30-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.