Dragonflesh Abomination

CreatureFTDp. 1872014

Huge monstrosity, neutral evil

Armor Class
15 (natural armor)
Hit Points
66 (7d12 + 21)
Speed
fly 40 ft., 30 ft.
Challenge
6 (2,300 XP)
STR
18
+4
DEX
14
+2
CON
17
+3
INT
5
-3
WIS
12
+1
CHA
6
-2
Saving Throws
Con +6, Str +7
Condition Immunities
charmed; frightened; poisoned
Senses
passive Perception 11
Languages
understands Common and Draconic but can't speak

Traits

Cloying Miasma.

The abomination is surrounded by a noxious stench. At the start of the abomination's turn, any creature within 5 feet of it must succeed on a DC 14 Constitution saving throw or be poisoned until the start of the abomination's next turn.

Regeneration.

The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point.

Actions

Multiattack.

The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack.

Claw.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 5 (1d10) poison damage.

Tail.

Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Acidic Spit.

Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 10 (3d6) acid damage.

Acid Belch 5.

The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "6",
  "hp": {
    "average": 66,
    "formula": "7d12 + 21"
  },
  "cha": 6,
  "con": 17,
  "dex": 14,
  "int": 5,
  "str": 18,
  "wis": 12,
  "name": "Dragonflesh Abomination",
  "page": 187,
  "save": {
    "con": "+6",
    "str": "+7"
  },
  "size": [
    "H"
  ],
  "type": "monstrosity",
  "speed": {
    "fly": 40,
    "walk": 30
  },
  "trait": [
    {
      "name": "Cloying Miasma",
      "entries": [
        "The abomination is surrounded by a noxious stench. At the start of the abomination's turn, any creature within 5 feet of it must succeed on a {@dc 14} Constitution saving throw or be {@condition poisoned} until the start of the abomination's next turn."
      ]
    },
    {
      "name": "Regeneration",
      "entries": [
        "The abomination regains 10 hit points at the start of its turns if it has at least 1 hit point."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The abomination makes three attacks using Claw, Acidic Spit, or a combination of them. It can replace one of the attacks with a Tail attack."
      ]
    },
    {
      "name": "Claw",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 10 ft., one target. {@h}8 ({@damage 1d8 + 4}) slashing damage plus 5 ({@damage 1d10}) poison damage."
      ]
    },
    {
      "name": "Tail",
      "entries": [
        "{@atk mw} {@hit 7} to hit, reach 15 ft., one target. {@h}10 ({@damage 1d12 + 4}) bludgeoning damage. If the target is a creature, it must succeed on a {@dc 15} Strength saving throw or be knocked {@condition prone}."
      ]
    },
    {
      "name": "Acidic Spit",
      "entries": [
        "{@atk rw} {@hit 5} to hit, range 60 ft., one target. {@h}10 ({@damage 3d6}) acid damage."
      ]
    },
    {
      "name": "Acid Belch {@recharge 5}",
      "entries": [
        "The abomination belches forth a cloud of acidic gas in a 30-foot cone. Each creature in that area must make a {@dc 14} Constitution saving throw, taking 28 ({@damage 8d6}) acid damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "source": "FTD",
  "passive": 11,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW",
    "RCH",
    "RW"
  ],
  "alignment": [
    "N",
    "E"
  ],
  "languages": [
    "understands Common and Draconic but can't speak"
  ],
  "traitTags": [
    "Regeneration"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "B",
    "I",
    "S"
  ],
  "languageTags": [
    "C",
    "CS",
    "DR"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "typically ",
  "conditionImmune": [
    "charmed",
    "frightened",
    "poisoned"
  ],
  "conditionInflict": [
    "poisoned",
    "prone"
  ],
  "savingThrowForced": [
    "constitution",
    "strength"
  ]
}