Medium humanoid, lawful evil
- Armor Class
- 14 (leather armor)
- Hit Points
- 16 (3d8 + 3)
- Speed
- 30 ft.
- Challenge
- 1 (200 XP)
STR
9
-1
DEX
16
+3
CON
13
+1
INT
11
+0
WIS
10
+0
CHA
12
+1
- Saving Throws
- Wis +2
- Skills
- Stealth +5, Deception +3
- Senses
- passive Perception 10
- Languages
- Common, Draconic
Traits
Dragon Fanatic.
The dragonclaw has advantage on saving throws against being charmed or frightened. While the dragonclaw can see a dragon or higher-ranking Cult of the Dragon cultist friendly to it, the dragonclaw ignores the effects of being charmed or frightened.
Fanatic Advantage.
Once per turn, if the dragonclaw makes a weapon attack with advantage on the attack roll and hits, it deals an extra 7 (2d6) damage.
Pack Tactics.
The dragonclaw has advantage on an attack roll against a creature if at least one of the dragonclaw's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The dragonclaw attacks twice with its scimitar.
Scimitar.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.