Medium humanoid, chaotic evil
- Armor Class
- 18 (plate armor)
- Hit Points
- 85 (10d8 + 40)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
20
+5
DEX
11
+0
CON
18
+4
INT
10
+0
WIS
12
+1
CHA
16
+3
- Saving Throws
- Cha +6, Con +7, Str +8, Wis +4
- Skills
- Athletics +8, Perception +4, Intimidation +6
- Condition Immunities
- frightened
- Senses
- passive Perception 14
- Languages
- Common, Draconic
Traits
Legendary Resistance (1/Day).
If the dragonborn fails a saving throw, it can choose to succeed instead.
Actions
Multiattack.
The dragonborn makes two Greataxe attacks.
Greataxe.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 13 (3d8) necrotic damage.
Necrotic Breath .
The dragonborn exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of the dragonborn for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.