Medium humanoid, neutral
- Armor Class
- 17 (mental defense)
- Hit Points
- 75 (10d8 + 30)
- Speed
- fly 30 ft. (hover), 30 ft., canHover true ft.
- Challenge
- 6 (2,300 XP)
- Saving Throws
- Cha +4, Con +6, Int +7, Wis +5
- Skills
- Arcana +7, History +7, Perception +5
- Damage Resistances
- psychic
- Condition Immunities
- frightened
- Senses
- passive Perception 15
- Languages
- Common, Draconic
Traits
If the dragonborn fails a saving throw, it can choose to succeed instead.
While the dragonborn is wearing no armor, its AC includes its Intelligence modifier.
Actions
The dragonborn makes three Mind Blade attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) psychic damage.
The dragonborn exhales a wave of intense heat in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one. Metal objects in that area glow red-hot until the end of the dragonborn's next turn. Any creature in physical contact with a heated object at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 9 (2d8) fire damage and has disadvantage on attack rolls until the start of its next turn.
Spellcasting
The dragonborn casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15, +7 to hit with spell attacks):