Dragonbone Golem

CreatureFTDp. 1832014

Large construct, unaligned

Armor Class
17 (natural armor)
Hit Points
161 (19d10 + 57)
Speed
40 ft.
Challenge
11 (7,200 XP)
STR
20
+5
DEX
10
+0
CON
17
+3
INT
3
-4
WIS
11
+0
CHA
10
+0
Damage Immunities
poison
Condition Immunities
charmed; exhaustion; frightened; paralyzed; petrified; poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
understands Draconic and the languages of its creator but can't speak

Traits

Fear Aura.

Each creature of the golem's choice that starts its turn within 20 feet of the golem must make a DC 15 Wisdom saving throw unless the golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. On a successful save, the creature is immune to this golem's Fear Aura for the next 24 hours.

Magic Resistance.

The golem has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack.

The golem makes one Pinion attack and two Rend attacks.

Pinion.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions, each of which can restrain one target. If a creature is restrained by one of the pinions, the golem can't attack with it. Any creature restrained by a pinion can free itself at the start of its turn with a successful DC 17 Strength (Athletics) check.

Rend.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 5 (1d10) necrotic damage.

Petrifying Breath 5.

The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 35 (10d6) poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified.

Raw data
{
  "ac": [
    {
      "ac": 17,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "11",
  "hp": {
    "average": 161,
    "formula": "19d10 + 57"
  },
  "cha": 10,
  "con": 17,
  "dex": 10,
  "int": 3,
  "str": 20,
  "wis": 11,
  "name": "Dragonbone Golem",
  "page": 183,
  "size": [
    "L"
  ],
  "type": "construct",
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Fear Aura",
      "entries": [
        "Each creature of the golem's choice that starts its turn within 20 feet of the golem must make a {@dc 15} Wisdom saving throw unless the golem is {@condition incapacitated}. On a failed save, the creature is {@condition frightened} until the start of its next turn. On a successful save, the creature is immune to this golem's Fear Aura for the next 24 hours."
      ]
    },
    {
      "name": "Magic Resistance",
      "entries": [
        "The golem has advantage on saving throws against spells and other magical effects."
      ]
    },
    {
      "name": "Unusual Nature",
      "entries": [
        "The golem doesn't require air, food, drink, or sleep."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The golem makes one Pinion attack and two Rend attacks."
      ]
    },
    {
      "name": "Pinion",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and {@condition restrained}. The golem has two pinions, each of which can restrain one target. If a creature is {@condition restrained} by one of the pinions, the golem can't attack with it. Any creature {@condition restrained} by a pinion can free itself at the start of its turn with a successful {@dc 17} Strength ({@skill Athletics}) check."
      ]
    },
    {
      "name": "Rend",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) piercing damage plus 5 ({@damage 1d10}) necrotic damage."
      ]
    },
    {
      "name": "Petrifying Breath {@recharge 5}",
      "entries": [
        "The golem emits a 60-foot cone of petrifying gas from its mouth. Each creature in that area must succeed on a {@dc 15} Constitution saving throw or take 35 ({@damage 10d6}) poison damage and be {@condition restrained} as it begins to turn to stone. The {@condition restrained} target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is {@condition petrified}."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "FTD",
  "passive": 10,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "languages": [
    "understands Draconic and the languages of its creator but can't speak"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Magic Resistance",
    "Unusual Nature"
  ],
  "actionTags": [
    "Breath Weapon",
    "Multiattack"
  ],
  "damageTags": [
    "I",
    "N",
    "P"
  ],
  "languageTags": [
    "CS"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "charmed",
    "exhaustion",
    "frightened",
    "paralyzed",
    "petrified",
    "poisoned"
  ],
  "conditionInflict": [
    "frightened",
    "petrified",
    "restrained"
  ],
  "savingThrowForced": [
    "constitution",
    "wisdom"
  ]
}