Large dragon, neutral
- Armor Class
- 18 (natural armor)
- Hit Points
- 90 (12d10 + 24)
- Speed
- swim 30 ft., 20 ft.
- Challenge
- 4 (1,100 XP)
STR
17
+3
DEX
10
+0
CON
15
+2
INT
8
-1
WIS
10
+0
CHA
10
+0
- Saving Throws
- Con +4, Dex +2, Wis +2
- Damage Resistances
- fire
- Senses
- darkvision 120 ft., passive Perception 10
- Languages
- Draconic
Traits
Amphibious.
The dragon turtle can breathe air and water.
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 3) piercing damage.
Steam Breath 5.
The dragon turtle exhales steam in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.