Gargantuan dragon, neutral
- Armor Class
- 20 (natural armor)
- Hit Points
- 341 (22d20 + 110)
- Speed
- swim 40 ft., 20 ft.
- Challenge
- 17 (18,000 XP)
- Saving Throws
- Con +11, Dex +6, Wis +7
- Damage Resistances
- fire
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Aquan, Draconic
Traits
The dragon turtle can breathe air and water.
Actions
The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.