Large fiend, chaotic evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 123 (13d10 + 52)
- Speed
- 30 ft.
- Challenge
- 7 (2,900 XP)
STR
20
+5
DEX
15
+2
CON
18
+4
INT
13
+1
WIS
11
+0
CHA
11
+0
- Skills
- Stealth +5, Perception +3
- Damage Resistances
- cold; fire; lightning
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 13
- Languages
- Abyssal, Elvish, Undercommon
Traits
Fey Ancestry.
The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
Multiattack.
The draegloth makes one Bite attack and two Claw attacks.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claw.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Spellcasting
Spellcasting.
The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):