Medium monstrosity, any alignment
- Armor Class
- 15 (natural armor)
- Hit Points
- 40 (9d8)
- Speed
- 30 ft.
- Challenge
- 2 (450 XP)
- Saving Throws
- Cha +4, Int +2, Wis +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common, Draconic
Traits
When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 (2d8) force damage.
When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.
Actions
The draconian makes two Trident or Necrotic Ray attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 (3d6) necrotic damage.
Spellcasting
The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):