Draconian Infiltrator

CreatureFTDp. 1782014

Medium monstrosity, any alignment

Armor Class
15 (natural armor)
Hit Points
39 (6d8 + 12)
Speed
40 ft., climb 30 ft.
Challenge
3 (700 XP)
STR
11
+0
DEX
17
+3
CON
14
+2
INT
9
-1
WIS
13
+1
CHA
11
+0
Saving Throws
Dex +5
Skills
Stealth +7, Perception +3
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Draconic

Traits

Death Throes.

When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a DC 12 Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 (2d6) acid damage at the start of each of its turns.

Glide.

When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack.

The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a DC 12 Constitution saving throw or become poisoned until the end of the target's next turn. While poisoned in this way, the target is also paralyzed.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Raw data
{
  "ac": [
    {
      "ac": 15,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 39,
    "formula": "6d8 + 12"
  },
  "cha": 11,
  "con": 14,
  "dex": 17,
  "int": 9,
  "str": 11,
  "wis": 13,
  "name": "Draconian Infiltrator",
  "page": 178,
  "save": {
    "dex": "+5"
  },
  "size": [
    "M"
  ],
  "type": "monstrosity",
  "skill": {
    "stealth": "+7",
    "perception": "+3"
  },
  "speed": {
    "walk": 40,
    "climb": 30
  },
  "trait": [
    {
      "name": "Death Throes",
      "entries": [
        "When the draconian is reduced to 0 hit points, it turns into a puddle of acid and splashes acid on those around it. Each creature within 5 feet of the draconian must succeed on a {@dc 12} Dexterity saving throw or be covered in acid for 1 minute. A creature can use its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 7 ({@damage 2d6}) acid damage at the start of each of its turns."
      ]
    },
    {
      "name": "Glide",
      "entries": [
        "When the draconian falls and isn't {@condition incapacitated}, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The draconian makes two Dagger attacks. If both attacks hit the same creature, the target must succeed on a {@dc 12} Constitution saving throw or become {@condition poisoned} until the end of the target's next turn. While {@condition poisoned} in this way, the target is also {@condition paralyzed}."
      ]
    },
    {
      "name": "Dagger",
      "entries": [
        "{@atk mw,rw} {@hit 5} to hit, reach 5 ft. or range 20/60 ft., one target. {@h}5 ({@damage 1d4 + 3}) piercing damage plus 7 ({@damage 2d6}) poison damage."
      ]
    }
  ],
  "immune": [
    "poison"
  ],
  "senses": [
    "darkvision 60 ft."
  ],
  "source": "FTD",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common",
    "Draconic"
  ],
  "senseTags": [
    "D"
  ],
  "traitTags": [
    "Death Burst"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "A",
    "I",
    "P"
  ],
  "languageTags": [
    "C",
    "DR"
  ],
  "attachedItems": [
    "dagger|phb"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "poisoned"
  ],
  "conditionInflict": [
    "paralyzed",
    "poisoned"
  ],
  "savingThrowForced": [
    "constitution",
    "dexterity"
  ]
}