Medium humanoid, neutral good
- Armor Class
- 14 (leather armor)
- Hit Points
- 104 (16d8 + 32)
- Speed
- 30 ft.
- Challenge
- 5 (1,800 XP)
- Saving Throws
- Int +6, Wis +7
- Skills
- Nature +6, Insight +7, Survival +7, Perception +7
- Damage Resistances
- fire
- Senses
- darkvision 60 ft., passive Perception 17
- Languages
- Common, Druidic, Elvish, Infernal, Sylvan
Actions
Doric makes two Shaped Claw or Sling attacks. She can replace one attack with a use of Spellcasting.
Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Bonus Actions
Doric magically transforms into a Beast with a challenge rating of 3 or less or into an owlbear (see the Monster Manual).
Doric can remain in that form for up to 2 hours. She can choose whether her equipment falls to the ground, melds with her new form, or is worn by the new form. Doric reverts to her true form if she is incapacitated or dies. She can revert to her true form using a bonus action.
While Doric is transformed, her stat block is replaced by the stat block of that form, except she keeps her current hit points, her hit point maximum, this bonus action, her alignment, and her Intelligence, Wisdom, and Charisma scores.
Reactions
When Doric is damaged by a creature that she can see within 60 feet of herself, she magically engulfs the creature in flames. The creature must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on failed save, or half as much damage on a successful one.
Spellcasting
Doric casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):