Doomguard Doom Lord

CreatureMPPp. 542014

Small/Medium humanoid, any alignment

Armor Class
18 (plate armor)
Hit Points
202 (27d8 + 81)
Speed
30 ft.
Challenge
12 (8,400 XP)
STR
20
+5
DEX
12
+1
CON
16
+3
INT
15
+2
WIS
14
+2
CHA
18
+4
Saving Throws
Con +7, Str +9
Skills
Perception +6
Damage Immunities
necrotic
Senses
passive Perception 16
Languages
Common plus three more languages

Traits

Aura of Doom.

Any creature that starts its turn within 10 feet of the doom lord must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the incapacitated condition, it can suppress or resume this aura at the start of its turn (no action required).

Siege Monster.

The doom lord deals double damage to objects and structures.

Actions

Multiattack.

The doom lord makes two Entropic Greatsword or Entropic Javelin attacks.

Entropic Greatsword.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 10 (3d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Entropic Javelin.

Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash.

Raw data
{
  "ac": [
    {
      "ac": 18,
      "from": [
        "{@item plate armor|PHB}"
      ]
    }
  ],
  "cr": "12",
  "hp": {
    "average": 202,
    "formula": "27d8 + 81"
  },
  "cha": 18,
  "con": 16,
  "dex": 12,
  "int": 15,
  "str": 20,
  "wis": 14,
  "name": "Doomguard Doom Lord",
  "page": 54,
  "save": {
    "con": "+7",
    "str": "+9"
  },
  "size": [
    "S",
    "M"
  ],
  "type": "humanoid",
  "skill": {
    "perception": "+6"
  },
  "speed": {
    "walk": 30
  },
  "trait": [
    {
      "name": "Aura of Doom",
      "entries": [
        "Any creature that starts its turn within 10 feet of the doom lord must make a {@dc 16} Constitution saving throw, taking 18 ({@damage 4d8}) necrotic damage on a failed save, or half as much damage on a successful one. If the doom lord doesn't have the {@condition incapacitated} condition, it can suppress or resume this aura at the start of its turn (no action required)."
      ]
    },
    {
      "name": "Siege Monster",
      "entries": [
        "The doom lord deals double damage to objects and structures."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The doom lord makes two Entropic Greatsword or Entropic Javelin attacks."
      ]
    },
    {
      "name": "Entropic Greatsword",
      "entries": [
        "{@atk mw} {@hit 9} to hit, reach 5 ft., one target. {@h}12 ({@damage 2d6 + 5}) slashing damage plus 10 ({@damage 3d6}) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash."
      ]
    },
    {
      "name": "Entropic Javelin",
      "entries": [
        "{@atk mw,rw} {@hit 9} to hit, reach 5 ft. or range 30/120 ft., one target. {@h}8 ({@damage 1d6 + 5}) piercing damage plus 14 ({@damage 4d6}) necrotic damage. A creature killed by this attack has its body and everything it is wearing or carrying, except for magic items, reduced to ash."
      ]
    }
  ],
  "immune": [
    "necrotic"
  ],
  "source": "MPP",
  "passive": 16,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MLW",
    "MW",
    "RW",
    "THW"
  ],
  "alignment": [
    "A"
  ],
  "languages": [
    "Common plus three more languages"
  ],
  "traitTags": [
    "Siege Monster"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "N",
    "P",
    "S"
  ],
  "languageTags": [
    "C"
  ],
  "hasFluffImages": true,
  "referenceSources": [
    "SatO"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}