Medium humanoid, neutral
- Armor Class
- 10
- Hit Points
- 44 (8d8 + 8)
- Speed
- 30 ft.
- Challenge
- 1/2 (100 XP)
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
10
+0
CHA
14
+2
- Saving Throws
- Con +3, Dex +2
- Skills
- Deception +4, Persuasion +4
- Senses
- passive Perception 10
- Languages
- Common, Dwarvish
Traits
Brave.
Don-Jon has advantage on saving throws against being frightened.
Not Dead Yet (Recharges after a Long Rest).
If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.
Actions
Multiattack.
Don-Jon makes three melee attacks.
Dagger.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Sling.
Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.