Dolphin

CreatureMPMMp. 972014

Medium beast, unaligned

Armor Class
12 (natural armor)
Hit Points
11 (2d8 + 2)
Speed
swim 60 ft., 0 ft.
Challenge
1/8 (25 XP)
STR
14
+2
DEX
13
+1
CON
13
+1
INT
6
-2
WIS
12
+1
CHA
7
-2
Skills
Perception +3
Senses
blindsight 60 ft., passive Perception 13

Traits

Hold Breath.

The dolphin can hold its breath for 20 minutes.

Actions

Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.

Raw data
{
  "ac": [
    {
      "ac": 12,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "1/8",
  "hp": {
    "average": 11,
    "formula": "2d8 + 2"
  },
  "cha": 7,
  "con": 13,
  "dex": 13,
  "int": 6,
  "str": 14,
  "wis": 12,
  "name": "Dolphin",
  "page": 97,
  "size": [
    "M"
  ],
  "type": "beast",
  "skill": {
    "perception": "+3"
  },
  "speed": {
    "swim": 60,
    "walk": 0
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The dolphin can hold its breath for 20 minutes."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Slam",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 ({@damage 1d6}) bludgeoning damage."
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft."
  ],
  "source": "MPMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW"
  ],
  "alignment": [
    "U"
  ],
  "senseTags": [
    "B"
  ],
  "soundClip": {
    "path": "bestiary/dolphin.opus",
    "type": "internal"
  },
  "traitTags": [
    "Hold Breath"
  ],
  "damageTags": [
    "B"
  ],
  "environment": [
    "coastal",
    "underwater"
  ],
  "otherSources": [
    {
      "page": 208,
      "source": "VGM"
    }
  ],
  "hasFluffImages": true
}