Medium beast, unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 11 (2d8 + 2)
- Speed
- swim 60 ft., 0 ft.
- Challenge
- 1/8 (25 XP)
STR
14
+2
DEX
13
+1
CON
13
+1
INT
6
-2
WIS
12
+1
CHA
7
-2
- Skills
- Perception +3
- Senses
- blindsight 60 ft., passive Perception 13
Traits
Hold Breath.
The dolphin can hold its breath for 20 minutes.
Actions
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.