Dolphin Delighter

CreatureMPMMp. 972014

Medium fey, chaotic good

Armor Class
14 (natural armor)
Hit Points
27 (5d8 + 5)
Speed
swim 60 ft., 0 ft.
Challenge
3 (700 XP)
STR
14
+2
DEX
13
+1
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
16
+3
Saving Throws
Cha +5, Wis +3
Skills
Perception +3, Performance +5
Senses
blindsight 60 ft., passive Perception 13
Languages
Aquan, telepathy 120 ft.

Traits

Hold Breath.

The dolphin can hold its breath for 20 minutes.

Actions

Multiattack.

The dolphin makes two Dazzling Slam attacks.

Dazzling Slam.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) psychic damage, and the target is blinded until the start of the dolphin's next turn.

Bonus Actions

Delightful Light 5.

The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 (2d10) temporary hit points.

Fey Leap.

The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space.

Raw data
{
  "ac": [
    {
      "ac": 14,
      "from": [
        "natural armor"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 27,
    "formula": "5d8 + 5"
  },
  "cha": 16,
  "con": 13,
  "dex": 13,
  "int": 11,
  "str": 14,
  "wis": 12,
  "name": "Dolphin Delighter",
  "page": 97,
  "save": {
    "cha": "+5",
    "wis": "+3"
  },
  "size": [
    "M"
  ],
  "type": "fey",
  "bonus": [
    {
      "name": "Delightful Light {@recharge 5}",
      "entries": [
        "The dolphin magically emanates light in a 10-foot radius for a moment. The dolphin and each creature of its choice in that light gain 11 ({@dice 2d10}) temporary hit points."
      ]
    },
    {
      "name": "Fey Leap",
      "entries": [
        "The dolphin teleports up to 30 feet to an unoccupied space it can see. Immediately before teleporting, the dolphin can choose one creature within 5 feet of it. That creature can teleport with the dolphin, appearing in an unoccupied space within 5 feet of the dolphin's destination space."
      ]
    }
  ],
  "skill": {
    "perception": "+3",
    "performance": "+5"
  },
  "speed": {
    "swim": 60,
    "walk": 0
  },
  "trait": [
    {
      "name": "Hold Breath",
      "entries": [
        "The dolphin can hold its breath for 20 minutes."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dolphin makes two Dazzling Slam attacks."
      ]
    },
    {
      "name": "Dazzling Slam",
      "entries": [
        "{@atk mw} {@hit 4} to hit, reach 5 ft., one target. {@h}5 ({@damage 1d6 + 2}) bludgeoning damage plus 7 ({@damage 2d6}) psychic damage, and the target is {@condition blinded} until the start of the dolphin's next turn."
      ]
    }
  ],
  "senses": [
    "blindsight 60 ft."
  ],
  "source": "MPMM",
  "passive": 13,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "AOE",
    "MW"
  ],
  "alignment": [
    "C",
    "G"
  ],
  "languages": [
    "Aquan",
    "telepathy 120 ft."
  ],
  "senseTags": [
    "B"
  ],
  "traitTags": [
    "Hold Breath"
  ],
  "actionTags": [
    "Multiattack"
  ],
  "damageTags": [
    "B",
    "Y"
  ],
  "environment": [
    "coastal",
    "underwater"
  ],
  "languageTags": [
    "AQ",
    "TP"
  ],
  "hasFluffImages": true,
  "alignmentPrefix": "Typically ",
  "conditionInflict": [
    "blinded"
  ]
}