Dolgaunt

CreatureERLWp. 2902014

Medium aberration, lawful evil

Armor Class
16 (Unarmored Defense)
Hit Points
33 (6d8 + 6)
Speed
40 ft.
Challenge
3 (700 XP)
STR
14
+2
DEX
18
+4
CON
12
+1
INT
13
+1
WIS
14
+2
CHA
11
+0
Skills
Stealth +6, Acrobatics +6, Perception +4
Condition Immunities
blinded
Senses
blindsight 120 ft. (blind beyond this radius), passive Perception 14
Languages
Deep Speech, Goblin

Traits

Evasion.

If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.

Unarmored Defense.

While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.

Tentacle.

Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles.

Unarmed Strike.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.

Vitality Drain.

One creature grappled by a tentacle of the dolgaunt must make a DC 11 Constitution saving throw. On a failed save, the target takes 9 (2d8) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken.

Raw data
{
  "ac": [
    {
      "ac": 16,
      "from": [
        "Unarmored Defense"
      ]
    }
  ],
  "cr": "3",
  "hp": {
    "average": 33,
    "formula": "6d8 + 6"
  },
  "cha": 11,
  "con": 12,
  "dex": 18,
  "int": 13,
  "str": 14,
  "wis": 14,
  "name": "Dolgaunt",
  "page": 290,
  "size": [
    "M"
  ],
  "type": "aberration",
  "skill": {
    "stealth": "+6",
    "acrobatics": "+6",
    "perception": "+4"
  },
  "speed": {
    "walk": 40
  },
  "trait": [
    {
      "name": "Evasion",
      "entries": [
        "If the dolgaunt is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the dolgaunt instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's {@condition incapacitated}."
      ]
    },
    {
      "name": "Unarmored Defense",
      "entries": [
        "While the dolgaunt is wearing no armor and wielding no shield, its AC includes its Wisdom modifier."
      ]
    }
  ],
  "__prop": "monster",
  "action": [
    {
      "name": "Multiattack",
      "entries": [
        "The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain."
      ]
    },
    {
      "name": "Tentacle",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 15 ft., one target. {@h}7 ({@damage 1d6 + 4}) bludgeoning damage. The target is {@condition grappled} (escape {@dc 12}) if it is a Large or smaller creature. Until this grapple ends, the dolgaunt can't use the same tentacle on another target. The dolgaunt has two tentacles."
      ]
    },
    {
      "name": "Unarmed Strike",
      "entries": [
        "{@atk mw} {@hit 6} to hit, reach 5 ft., one target. {@h}6 ({@damage 1d4 + 4}) bludgeoning damage."
      ]
    },
    {
      "name": "Vitality Drain",
      "entries": [
        "One creature {@condition grappled} by a tentacle of the dolgaunt must make a {@dc 11} Constitution saving throw. On a failed save, the target takes 9 ({@damage 2d8}) necrotic damage, and the dolgaunt regains a number of hit points equal to half the necrotic damage taken."
      ]
    }
  ],
  "senses": [
    "blindsight 120 ft. (blind beyond this radius)"
  ],
  "source": "ERLW",
  "passive": 14,
  "hasFluff": true,
  "hasToken": true,
  "miscTags": [
    "MW",
    "RCH"
  ],
  "alignment": [
    "L",
    "E"
  ],
  "languages": [
    "Deep Speech",
    "Goblin"
  ],
  "senseTags": [
    "B"
  ],
  "actionTags": [
    "Multiattack",
    "Tentacles"
  ],
  "damageTags": [
    "B",
    "N"
  ],
  "languageTags": [
    "DS",
    "GO"
  ],
  "hasFluffImages": true,
  "conditionImmune": [
    "blinded"
  ],
  "conditionInflict": [
    "grappled"
  ],
  "savingThrowForced": [
    "constitution"
  ]
}